"Now i understand items can't have ritual effects (except those of regualr spell effects past 50?) but how would someone make a basket or goblet that created food? could you make an item that consumed vis?" By the published rules you can't do this. I'd probably allow this particular example of a "vis eating" item in my game but I would hesitate for fear of setting a precident of rituals being performed by items. If you don't want to bend the rules; having a magus learn the ritual will probably be no more difficult than enchanting an item. "If a magus was trying to make thier covenant more self suffiecent how would you get around this? perhaps using a ritual to change the properties of a tree to bear fruit once a day? you can already make wells and fountains fairly easy with current spell examples." There is a creo guidline to make a plant reach maturity in a single day you could you could invent this sort of a spell or instill an item that reproduces this effect (with an expanded target) without using a ritual at all. You might develop a similar spell to grow pigs and use it on one or two piglets from each litter and take them directly to slaughter (so as to not develop a heard of unsocialized severly warped hogs). There is a ritual in the book that increases the productivity of a field. I'd say a tree that bears fruit once a day sounds like a permanent magic. This isn't easly to do with a spell (the maximum standard duration of a spell is year). You could however make an enchanted item to hang on the tree, or (if I recall correctly) you could use the duration of "until" unique to faire magic if one of the characters is a Merinita and wants to create the ritual.
Edited 9/22/2005 3:07 pm ET by erik_tyrrell
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