Ars Magica Questions about Items and Rituals
From: ArsNewbie Posted on: Sep-22 8:54 am
To: ALL
Message: 723.1

Now i understand items can't have ritual effects (except those of regualr spell effects past 50?) but how would someone make a basket or goblet that created food? could you make an item that consumed vis? If a magus was trying to make thier covenant more self suffiecent how would you get around this? perhaps using a ritual to change the properties of a tree to bear fruit once a day? you can already make wells and fountains fairly easy with current spell examples.

Thanks

From: erik_tyrrell Posted on: Sep-22 12:55 pm
To: ArsNewbie
Message: 723.2
in reply to: 723.1

"Now i understand items can't have ritual effects (except those of regualr spell effects past 50?) but how would someone make a basket or goblet that created food? could you make an item that consumed vis?"

By the published rules you can't do this. I'd probably allow this particular example of a "vis eating" item in my game but I would hesitate for fear of setting a precident of rituals being performed by items. If you don't want to bend the rules; having a magus learn the ritual will probably be no more difficult than enchanting an item.

"If a magus was trying to make thier covenant more self suffiecent how would you get around this? perhaps using a ritual to change the properties of a tree to bear fruit once a day? you can already make wells and fountains fairly easy with current spell examples."

There is a creo guidline to make a plant reach maturity in a single day you could you could invent this sort of a spell or instill an item that reproduces this effect (with an expanded target) without using a ritual at all. You might develop a similar spell to grow pigs and use it on one or two piglets from each litter and take them directly to slaughter (so as to not develop a heard of unsocialized severly warped hogs).

There is a ritual in the book that increases the productivity of a field.

I'd say a tree that bears fruit once a day sounds like a permanent magic. This isn't easly to do with a spell (the maximum standard duration of a spell is year). You could however make an enchanted item to hang on the tree, or (if I recall correctly) you could use the duration of "until" unique to faire magic if one of the characters is a Merinita and wants to create the ritual.



Edited 9/22/2005 3:07 pm ET by erik_tyrrell
From: WilliamEx Posted on: Sep-22 3:16 pm
To: erik_tyrrell
Message: 723.3
in reply to: 723.2

"If a magus was trying to make thier covenant more self suffiecent how would you get around this? perhaps using a ritual to change the properties of a tree to bear fruit once a day? you can already make wells and fountains fairly easy with current spell examples."

I like that idea. You could enchant a plant (any plant) with a MuHe(Cr) Ritual that has a year duration so that it would bear fruit every day.

Remember that Hermetic magic cannot create without the usage of vis. You could probably create a magical obj that would have the same effect without usage of any vis but I would have the plant age @ a much faster pace so that it would rapidely wither and die.

With the Ritual, the plant would live a long a fruitfull life :)

From: erik_tyrrell Posted on: Sep-22 3:34 pm
To: WilliamEx
Message: 723.4
in reply to: 723.3

"Remember that Hermetic magic cannot create without the usage of vis. You could probably create a magical obj that would have the same effect without usage of any vis but I would have the plant age @ a much faster pace so that it would rapidely wither and die.

With the Ritual, the plant would live a long a fruitfull life :)"

I like that idea (I'll reserve judgement on the pun but the idea I like).

From: Tuura Posted on: Sep-22 3:37 pm
To: WilliamEx
Message: 723.5
in reply to: 723.3

The puns are killing me. A cornucopia is a classic image from mythology, but it doesn't seem to fit into the Hermetic Theory. It's my B-Day today and my wife got me GotF and HoHTL. Beyond getting two books that are amazing, I'm stunned that my wife bought roleplaying 'crap'. Once I stop overdoseing on these two books I'll give the Cornucopia a little more thought.

Chuck, who is currently geeking out.

From: WilliamEx Posted on: Sep-22 3:54 pm
To: Tuura
Message: 723.6
in reply to: 723.5

hmm sorry guys but I'm out of the loop here...

puns???

And Happy-B Tuura! Enjoy your books & other pleasures on this special day.

From: qcifer Posted on: Oct-6 6:52 pm
To: ArsNewbie
Message: 723.7
in reply to: 723.1

In True Lineages, for the Tremere they give an example of a magical item (a canteen) that when opened draws water from the clouds over head. The answer then isn't Creo, but rather Rego. Make an item that summons the food to you, which won't require Vis. ReAn and ReHe would work just fine. The biggest problem would be range. If you were in a truly desolate area, then there literally might not be anything edible nearby.

Another way then is to do a more powerful Rego effect, something that actually teleports the food to you from a greater distance. Then you could keep a larder well stocked and summon the food as you needed it.

From: Hasimir0 Posted on: Oct-7 8:06 am
To: qcifer
Message: 723.8
in reply to: 723.7

// In True Lineages, for the Tremere they give an example of a magical item (a canteen) that when opened draws water from the clouds over head. The answer then isn't Creo, but rather Rego. Make an item that summons the food to you, which won't require Vis. ReAn and ReHe would work just fine. The biggest problem would be range. If you were in a truly desolate area, then there literally might not be anything edible nearby.

Another way then is to do a more powerful Rego effect, something that actually teleports the food to you from a greater distance. Then you could keep a larder well stocked and summon the food as you needed it. //

You're a nasty little thief...you know this, right? :P
What will happen when the grog-carpenter sees that a Magus is eating the cake his wife prepared early in the morning? ^_^

From: Tuura Posted on: Oct-7 1:08 pm
To: Hasimir0
Message: 723.9
in reply to: 723.8

//You're a nasty little thief...you know this, right? :P
What will happen when the grog-carpenter sees that a Magus is eating the cake his wife prepared early in the morning? ^_^//

At Nurkarah (our covenant), not a damn thing. Were a bunch of bastards. If it crossed my Tytalus mind to take a kids lollypop he'd simply tell his apprentice to go get it and if the kid started to cry my character would probably say, "Silence him-by any means necessary!"

This is when our resident Flambeau would likely come in and distract my character with paperwork, but the premise that a Mage should fear retribution from a grog-carpenter? LOL.

Of course I accept the point that my character could never ask this grog to be a shield grog and expect any sort of reasonable protection, but that's why we have LOTS of grogs.

LOL,
Chuck

From: qcifer Posted on: Oct-7 6:31 pm
To: Tuura
Message: 723.10
in reply to: 723.9
What's so funny is that in my last two Ars campaigns, the characters very quickly became heartless bastards. They had zero ability to connect with the grogs or common people, and were constantly screwing them over. Typically you don't see that kind of behavior til they're a bit older maybe, but right out of the gate they were doing this. We'd sit and laugh at the sheer inhumanity they were exhibiting. To be fair though, thier grogs and companions were often of less than virtuous stock. In my latest campaign the majority were literally wanted men, wanted for brigandry and banditry. The mages had an interesting time of that. At any time they could turn them in, but soon enough the grogs realized that the mages could also get in trouble for harboring fugitives. The mages would counter with "We'll just blast you." but the grogs had already seen that they could be wounded and killed so would return with "You won't get us all, and you have to sleep sometime." Virtue is it's own reward I guess.