Hermetic Magic is based on the premise that is formulaic. That means particular set of actions will consistently produce a specific result. It's like following a recipe. One cup flour, one cup water, blah blah blah: Cake! Variants produce Cup Cakes, or Bannana Bread, or even Burnt Yucky. However, flour, water, and blah blah blah, will never produce Daisies. Some results are simply beyond the scope of the material you bring to the project. Projects whose goal are less specific, or should I say 'more fluid' are possible, but appropriately more difficult. It's possible to use Imagonem to make yourself look like another one person. It's also possible to make yourself look like several people. And still possible to make yourself look like any body as many times as you like in a single day. Each feat is possible and more difficult than the next. It is possible for Muto Corpus to reshape the body, to reshape it again, or to keep it in a stat of flux capable of changing as the Magus likes. It's possible because it doesn't break, it doesn't even challenge the Limits of Hermetic Magic. Having said this, I believe it would be difficult to do. It would be cheaper to use imagonem to achieve the same result (look different) with out changing your body. Hermetic Magic, is cleary versitale, but not every element of every game can be recreated under the established parameters of the game. Of course if you like you can toss the standard rules of Ars out and do as you like, it's your game. For example, Ars Magica has no Wish, but that won't stop me from using a Wish if I want to. There simply isn't any mechanics for it, and I'm ok with that. I once had a player who wanted to use Corpus magic to allow himself to appear as if he were a vampire. That is, no heart beat, cold, essentially undead, though in fact he wasn't. I don't think this break any Hermetic Limits, but I never figured it out under the guidelines of Corpus. By the book, I just don't think it can be done. Under the imagonem guidelines it's quite easy to look undead. But this wasn't want satisfactory to the player, he wanted to be "undead, but not" via Corpus magic. I enjoy these challenges, but there has to be limits. It's the same reason I don't allow players to have 'shadow magic' in the game. I'll allow for it to exist *in theory*, but the Hermetic System and the mechanical rules of Ars Magica has no way to account for such things. Ars isn't vampire and it's not obligated to mimic all the effects of other role playing games. If you want to run things 'by the book', accept the compromise and do what you can (which is still a lot). If you don't like the compromise, flush the rules down the toilet and have fun doing what you like. I suspect that Viscissitude would be Muto Corpus with Requisites to account for changing your body into 'stuff' (terram for swords, herbam for chairs, whatever). It's possible, it's expensive, it's likely overkill, but do what you like. Having said that Vicissitude is a pretty sweet power. I'm a big fan of the Methusela, Michael who used vicissitude (I think) to change his body to stained glass, and incorporated himself into one of the Churches in Constantinople. I used him my game. When I explained to the characters that he was a vampire that reshaped his body into stained glass and lived as apart of church, I had to explain it twice. Both times I failed. Then I simply handed them to book and had them read the characters description. Nearly every player said the same thing. "You mean he IS the stained glass?!? You mean he's APART of the church?!?" It was a bonfide epiphany as the characters reevaluated the scope, depth, and possiblities of magic. It is one of my favorite moments, because upon comprehending what I was trying to say everybody crapped their pants and ran away. GM's don't get many of those. LOL Chuck Edited 10/5/2005 9:29 pm ET by Tuura
Edited 10/5/2005 11:36 pm ET by Tuura
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