I'm a fan of relative time concerning travel. Sort of in the spirit of Fairy travel. It can feel long and only take a few seconds or it can feel like a few seconds and in fact be two years. This is in keeping the artistic side of magic and the mythic element. Now of course, this goes against the pre-scientific method of the Hermetic Theory where rote actions create repeatable results. While it's intrigueing to establish that a mind/body could move at X per round, as Erik's suggested it can lead to game play headaches. Mamet said in the Edge (maybe he didn't say it, but I remember it from that movie), "What one man can do, another can do." It should follow that if your characters can turn into thoughts and jump about Mythic Europe or turn Fireball's into Thoughts (shudder) and drop them on people, that others can do this as well. What seems like an easy way to get around Mythic Europe could turn into "the bad Guy ALWAYS gets away." or "Who killed me this week?" If you allow this mental jump, perhaps magi move through aether, or the spirit world, something that makes the land scape relative. So even if they are traveling 60MPH, maybe the trip is 2' one day and 7million the next. Proceed with caution and if your very insistent I'll consider some hard stats for how fast I think the mind can move. :) Last point, this vaugely reminds me of how Lestat and Anne Rice's vampires could essentially grab their soul (sort of like the infinitely small stone that is a demons heart) and move it where ever. I dunno, I need to dwell on this. Chuck
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