I've recently been successful converting another of my playing groups to Feng Shui. My success has come not from running in the contemporary juncture, but by using the 69AD juncture. As starting players I limited them to Fu only. There is no real need for guns with the limit of only bows due to juncture. I pared down the starting templates, and spent time with each player 1:1 making characters. Each game I've introduced both a new mechanic (Guns, Magic, Sites, Creatures) and a character involved in the Secret War (without revealing the nature). I have focussed on Cinematic Creativity and the benefit of entertaining -everyone- at the table (each game there is an XP bonus for most entertaining). The only bribery I've resorted to was picking up dice for each player. This gives them a keep-sake, and also standardized dice rolling. It didn't cost much either. I picked up three different 12-packs: one with white dice, black pips (positive die); one with black dice, white pips (negative die); and one with red dice, white pips (fortune and initiative die). With standard dice, I don't have to explain when I want my players to roll initiative. I simply pick up my red die and roll it. Did I mention I have great players? hehe. Hope that helps. You've got the right idea by starting them slowly into the mechanics though. My next campaign will start them in the 2056 juncture with a one-shot where they get to play the bad-guys before they get into being heroes. I'm using that to show them what the world is like before they have to make characters to deal with it. All the best, Neil. edit - PS - Oh yeah, and make sure they've got plenty of movies to reference. Titles are helpful, but having them over for parties where there's KungFu in the background helps.
Edited 10/23/2005 7:57 pm by ve6neo
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