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///I wouldn't say that older magi are divorced from food and such needs, but with their magical power, extended absences, Twilight episodes, they can certainly seem pretty inhuman. Here's a question; could a Ritual be made that would eliminate the need for food? My first reaction is no, as it breaks the laws of magic regarding energy. But laws are made to be broken right?/// It wasn't my intent to suggest they don't need food at all, but I do propose that magi forget how hard it is to be mortal. My favorite example is, if a magi doesn't want to walk ever again, he doesn't have to. And longevity. There must come a point when a Magus stops thinking about a time as a mortal does. 20 years to develop a project could be considered acceptable. Those 20 years are NOT a 'life's work'. These points I think add an air of aloofness to magi that seperate them from men. Concerning a ritual so they don't need to eat. I suppose so. The ritual would last a year, and then they'd likely die. I suppose one could find a way around that, but like in one of the other threads you run into a classic problem of magic, where if the magic ends, all self sustaining energy is lost and the magi starves inside a second. Finally you write: //My first reaction is no, as it breaks the laws of magic regarding energy. But laws are made to be broken right?/// Well, my knee jerk reaction is no. I like the Hermetic Limits. I think they are great parameters to keep magi in check. If a magus in my campaign wants to break a Hermetic Limit I will allow them to pursue that, but such a course is a life times work. Given that it would be a life times work, the result almost becomes secondary to the journey getting there. One of the characters in my campaign wants to create regios. Regio's can not be created or destroyed. Through time, dedication, and blind luck he's been able to 'open regios'. Now he's a Shaman, and his feat isn't repeatable, but he's working on it. Such a feat could have radical implications for the game, but game world has never been static. In fact, it thrives on changing the world around us. However these changes never come without a price. So if one is going to break a Hermetic Limit, I wouldn't belittle the significance of the feat by saying the end result is an interesting spell. I would go all out and detail how breaking the limit changes the Heremtic world if not the entire world. Chuck
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