Covenants at a Glance
- Learn more about the evolution of covenants in Ars Magica with this reissue of the first supplement devoted to the topic.
- Use second edition rules to create new covenants, or use one of the wildly different covenants provided within.
- Extensive background information and ideas on how to use covenants in gameplay are invaluable for storyguides and players alike.
The Magical Home Base: More about Covenants
Ars Magica broke new ground in roleplaying with the concept of the covenant, a magical foundation from which all adventures arose. The covenant is the central character in every saga. It serves as a home base, secure fortress, and magical laboratory all at once.
This supplement, originally published by Lion Rampant in 1990, provided the original guidelines for creating covenants using second edition rules. It details covenant creation, relating to the outside world, and how to use the covenant in play.
Just as there are four seasons to the year, there are four seasons of covenants. This supplement illustrates that concept with four fully detailed covenants, one for each season:
- Lariander: This Spring covenant located in the middle of a bizarre faerie forest, is on the brink of total chaos.
- Bellaquin: A Summer covenant in control of an entire fiefdom. Home to minstrels and intrigue.
- Doissetep: This mountain Autumn covenant is infamous among magi due to sinister rumors and possession of the largest library in Christendom.
- Val-negra: This Winter covenant has been slowly drifting away from the normal flow of time, and perhaps this is for the best.
Covenants is out of print. It requires Ars Magica second edition to play.
Covenants: Contents
- Introduction
- The Four Seasons
- The Outside World
- The Covenant in Play
- Covenant Sheet
Vital Stats
Author: | Mark Rein-Hagen |
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MSRP: | $7.95 (PDF) |
Atlas Stock #: | AG1010 |
Format: | 66 pages, 8.5” x 11”, perfect bound |
Release Date: | 1990 |