Lunch Money at a Glance
- A brutal, quick-paced fighting card game for two to four players, expandable with more sets.
- Bring merciless playground brawls and stolen lunch money to your gaming table.
- Gritty card art and schoolyard taunts bring the pain to gameplay.
Bring the Pain: The World of Lunch Money
It's a lot like a real fight — only without all that slippery blood.
In Lunch Money, playground rules are in full effect. Don't start something you can't finish, and no running off to tattle to the teachers. This is a knock-down, drag-out fight full of loose teeth, dirty tactics, and humiliating taunts. Take out your opponents and steal their lunch money.
Bring on the headbutts, pokes in the eye, and chants of "Missed me! Missed me! Now you gotta kiss me!"
Throw the First Punch: Gameplay Basics
The rules of Lunch Money are simple: each player attacks, discards, or passes. Successful attacks siphon off pennies from the loser's pile. Players who run out of pennies fall unconscious and lose the game.
String together devastating combos or pick up weapons to make the most of each attack. Throw combatants off their game with counter attacks or disarm moves. Narrate your neighborhood battle.
The last combatant standing wins the game … and all of the lunch money.
Lunch Money is designed for up to four players, but can be expanded to play with five or more. Just add a second set of cards and let the brawl begin!
Awards
- 1999 Pyramid Magazine's The Millenium's Best Card Games list.
- 1996 Origins Award Winner – Best Card Game.
Vital Stats
Design: | Charlie Wiedman |
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Photography: | Andrew Yates |
MSRP: | $19.95 (single game), $99.75 (display of 5) |
Atlas Stock #: | AG1100 (single game), AG1101 (display of 5) |
Barcode: | 978-1-887801-47-8 (single game), 978-1-887801-48-5 (display of 5) |
Format: | Two 55-card decks and a rules sheet in a tuckbox |
Number of Players: | 2–4 (more with additional sets) |
Ages: | 14+ |
Play Time: | 20 minutes |
Release Date: | May 1996 |