Call for Unknown Armies Pitches
As an experiment, Atlas Games will release a series of at least three short, commercial PDFs supporting Unknown Armies in the coming months. Veteran RPG writer and developer Jeff Tidball will develop and produce them.
Each release will be like a pit bull: fast, mean, and something you damn well better pay attention to.
These releases need writers, and this is a call for pitches. Are you the writer? Can you pitch us a pit bull?
Here are the outlines:
* Each release will be wholly self-contained. No multi-part adventures, no epic trilogies.
* Each release must be widely accessible to a broad audience of UA fans. Advanced, supplemental rules for the avatar played by three gamers in North America are not welcome. For the big win, pitch concepts useful to both players and GMs.
* Each release will be 6,000 words long.
* The pay is $.02/word. Pitch something because Unknown Armies compels you, not because you intend to become rich.
* Material previously published, such as at the official Unknown Armies website, may be submitted, as long as substantial extensions or revisions from the original format are envisioned.
* Other than that, USE YOUR IMAGINATION, OR WHY ELSE DID GOD GIVE YOU ONE? Adventures are fine, locations are fine, group write-ups are fine. NPC collections might be fine if they're compelling. But even better, blow our minds with your crazy idea, why don't you?
Pitch it to us like this:
* Send a one-sentence summary of your idea to jeff [at] jefftidball -dot- com. (Yes, seriously. One sentence. When you're retailing PDFs, you've got about one sentence to blow a potential customer's mind. Therefore, you've got one sentence to blow ours.) Read about effective high-concept movie loglines if you're at a loss as to how to pitch a compelling idea in a single sentence.
* Send a one-sentence summary of your qualifications.
* If this material has been previously published, indicate where and how.
There's no limit to the number of pitches you can send.
Awesome pitches will be greenlit and assigned instantly until we have three. Don't let your jaw-dropping idea be the fourth one we get.
There is no deadline, but at two sentences, why don't you brainstorm five ideas right now, let them stew overnight, and send us the best three tomorrow morning?
UPDATE: The three pitches for development have been chosen -- thanks to everyone who submitted.
Each release will be like a pit bull: fast, mean, and something you damn well better pay attention to.
These releases need writers, and this is a call for pitches. Are you the writer? Can you pitch us a pit bull?
Here are the outlines:
* Each release will be wholly self-contained. No multi-part adventures, no epic trilogies.
* Each release must be widely accessible to a broad audience of UA fans. Advanced, supplemental rules for the avatar played by three gamers in North America are not welcome. For the big win, pitch concepts useful to both players and GMs.
* Each release will be 6,000 words long.
* The pay is $.02/word. Pitch something because Unknown Armies compels you, not because you intend to become rich.
* Material previously published, such as at the official Unknown Armies website, may be submitted, as long as substantial extensions or revisions from the original format are envisioned.
* Other than that, USE YOUR IMAGINATION, OR WHY ELSE DID GOD GIVE YOU ONE? Adventures are fine, locations are fine, group write-ups are fine. NPC collections might be fine if they're compelling. But even better, blow our minds with your crazy idea, why don't you?
Pitch it to us like this:
* Send a one-sentence summary of your idea to jeff [at] jefftidball -dot- com. (Yes, seriously. One sentence. When you're retailing PDFs, you've got about one sentence to blow a potential customer's mind. Therefore, you've got one sentence to blow ours.) Read about effective high-concept movie loglines if you're at a loss as to how to pitch a compelling idea in a single sentence.
* Send a one-sentence summary of your qualifications.
* If this material has been previously published, indicate where and how.
There's no limit to the number of pitches you can send.
Awesome pitches will be greenlit and assigned instantly until we have three. Don't let your jaw-dropping idea be the fourth one we get.
There is no deadline, but at two sentences, why don't you brainstorm five ideas right now, let them stew overnight, and send us the best three tomorrow morning?
UPDATE: The three pitches for development have been chosen -- thanks to everyone who submitted.