Gloom Wins Origins Award!
Atlas Games is pleased to accept the 2005 Origins Award for Traditional Card Game of the Year for Gloom, by designer Keith Baker and illustrator J. Scott Reeves.
In the Gloom card game, you assume control of the fate of an eccentric family of misfits. You want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. The player with the lowest total Family Value wins.
Printed on transparent plastic cards, Gloom features an innovative design. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them.
Keith Baker was at the ceremony to accept the award, along with Jerry Corrick for Atlas Games. Everyone at Atlas Games would like to thank the Academy of Adventure Gaming Arts and Design for their votes, and congratulate Keith and Scott on their win!
In the Gloom card game, you assume control of the fate of an eccentric family of misfits. You want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. The player with the lowest total Family Value wins.
Printed on transparent plastic cards, Gloom features an innovative design. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them.
Keith Baker was at the ceremony to accept the award, along with Jerry Corrick for Atlas Games. Everyone at Atlas Games would like to thank the Academy of Adventure Gaming Arts and Design for their votes, and congratulate Keith and Scott on their win!