Ultima Thule: Mythic Scandinavia at a Glance
- Integrate the powerful yet violent lands of Mythic Scandinavia into your games with this Ars Magica fourth edition supplement.
- Create realistic Norse characters with the thorough character creation rules and background information.
- Add interesting new magic to your stories with mechanics for runes and wind wizards.
The Furthest Extremity of the World: More about Ultima Thule
Mythic Scandinavia. A land of deep myth and frequent violence, runic power and mighty gods. Visit Mythic Norway, Sweden, Denmark, Iceland, and Greenland with this Ars Magica fourth edition supplement.
Ultima Thule provides a deep dive into Scandinavian mythology and daily life. Learn about the culture, calendar, creatures, and deities. Integrate them into your sagas with the exhaustive rules for Norse character creation. Use new magical traditions in your games with rules for runic magic and Finnish wind wizards.
The sky’s the limit with Ultima Thule!
Ultima Thule is out of print. It requires Ars Magica fourth edition to play.
Ultima Thule: Contents
- Introduction
- Mythic Scandinavia
- Norse Society and Culture
- Character Creation
- Norse Magic
- Runes and Their Power
- Other Magic Systems
- Norse Bestiary
- Adventure Seeds
- Appendix 1: Runes
- Appendix 2: The End
- Glossary
- Bibliography
- Index
- Map
Vital Stats
Author: | Paul Williams |
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Editor: | Spike Jones |
Cover: | Douglas Shuler |
MSRP: | $20.95 (softcover, out of print), $14.95 (PDF) |
Atlas Stock #: | AG0261 |
Barcode: | 1-887801-75-8 |
Format: | 144 pages, 8.5” x 11”, perfect bound |
Release Date: | 1999 |