Land of Fire and Ice at a Glance
- Add to your existing saga or find ready-made material perfect for a short, stand-alone campaign in a unique Mythic Europe setting.
- Visit Iceland, where the local magi are unaware of the Order of Hermes, and ancient powers hold sway.
- Create sagas from epic to short-and-sweet with two complete outlines and a variety of story seeds.
A Land of Peace: More about Land of Fire and Ice
Iceland — a land of wonders where glaciers stretch to the horizon, giants still tread, and ancient spirits guard forgotten secrets. Here, Icelandic magicians go about their business unaware of the Hermetic Order, living in harmony with their mundane neighbors.
Explore this wondrous and unique land where the law rules and there is no king. Tell a saga of disgraced Hermetic magi seeking to hide from their past deeds, or young enterprising wizards hoping to make their names among the Order by establishing an outpost in this powerful new territory.
Whatever your tale, Land of Fire and Ice will provide you with everything you need to tell it. This Ars Magica 4th edition supplement contains a detailed description of Iceland's mundane and mystical landscape, culture, and law.
Two major saga outlines and many story seeds make exploring these lands easy, and rules for two magical traditions unique to Iceland will keep your players guessing. Explode a new section of Mythic Europe with Land of Fire and Ice.
Land of Fire and Ice is out of print. It requires Ars Magica 4th edition to play.
Land of Fire and Ice: Contents
- Land and History
- People and Culture
- Law and Governance
- The Church
- Icelandic Magic
- Toframanna Saga
- Fire and Ice
- Blood of Innocence
- Thord's Feast
- Meet the Dragon
- Feast of Thanks
- The Glittering Plains
- Brighde's Gauntlet
- Spider Through Mist
- Into the Gateway
|Mark Shirley and David Woods
|$29.95 (hardcover, out of print), $14.95 (PDF)
|Atlas Stock #:
|128 pages, 8.5” x 11”, case bound