Hedge Magic at a Glance
- Learn about the practitioners of magic outside of the Order of Hermes.
- Provides details on six different hedge magic traditions, with mechanics for player characters and NPCs.
- Includes sample characters, Virtues and Flaws, new traditions, spells, and story seeds.
Magic Beyond the Order: More about Hedge Magic
While members of the Hermetic Order might like to think of themselves as the premier magical power of Mythic Europe, this is not necessarily true. Hedge magicians mingle with the mundanes, plying their trades in the universities and the villages. These disparate groups may not have the organization of the Hermetic Order, but their magical skill is undeniable.
Extensive mechanics for six hedge magic traditions allow for creation of player characters, adversaries, or allies. Shape the elements with the Apostles of Apollonius, learn the spirit traveling powers of the Nightwalkers, or cast the runes with the Viktar.
Hedge Magic: Contents
- Chapter 1: Introduction
- Chapter 2: Elementalists
- Chapter 3: Folk Witches
- Chapter 4: Gruagachan
- Chapter 5: Learned Magicians
- Chapter 6: Nightwalkers
- Chapter 7: Vitkir
- Chapter 8: Bibliography
|Authors:||Erik Dahl, Timothy Ferguson, Richard Love, and John Post|
|Artists:||Grey Thornberry, Ross Bonilla, Kelley Hensing, Brad McDevitt, Jeff Menges, Robert Scott, J. Scott Reeves|
|Atlas Stock #:||AG0289|
|Format:||144 pages, hardcover|
|Release Date:||November 2008|