The Pact of Pasaquine at a Glance
- A useful combo of integrated setting and adventure for Ars Magica second edition.
- Port pieces of the setting into any Mythic Europe saga. Characters, locations, religions, and an enchanted forest are all at your fingertips.
- An interesting adventure about a faerie pact in flux with plenty of ideas to help continue the tale.
Setting and Saga: More about The Pact of Pasaquine
The Pact of Pasaquine is a supplement for Ars Magica second edition with two separate but integrated parts: a setting and a story.
Use the peaceful hamlet of Pasaquine to revitalize your current saga. Pull material from the fully detailed enchanted forest, or transport the denizens of the village into a town of your choosing. With a breadth of information on everyday life, religion, and primal mysteries of the nearby forest, there is plenty of material to draw from in this setting.
Alternately, run the provided adventure in full and use it to start an entirely new saga. In this adventure, the Pact has protected Pasaquine from the prince of the faerie forest for ages. But now the truce is in danger. Can the local covenant help? This fully detailed adventure includes plenty of ideas to keep playing after the plot is concluded.
The Pact of Pasaquine is out of print. It requires Ars Magica second edition to play.
The Pact of Pasaquine: Contents
- Introduction
- Village Overview
- Village Locations
- The Forest
- The Magical Forest
- Story Ideas
- Story Introduction
- The Beginning
- On the Way of Pasaquine
- A Brief Rest
- Interlude
- In the Village
- A Broken House
- The Forest
- Conclusions
- Further Stories
- Appendix: Regio
Vital Stats
Author: | Carl Schnurr |
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MSRP: | $12.95 (softcover, out of print), $9.95 (PDF) |
Atlas Stock #: | AG0812 |
Format: | 96 pages, 8.5” x 11”, perfect bound |
Release Date: | 1991 |