Cabin Fever at a Glance
- Put a novel and exciting twist on your Cyberpunk games with this locked-room scenario.
- With an emphasis on puzzle solving and diplomacy, this adventure brings something different to Cyberpunk gaming.
- The complete plot and referee resources make running games easy, even at the last minute.
Don’t Breathe the Air: More about Cabin Fever
A toxic cloud blankets Night City's Marina district. Your edgerunners are stuck in a tiny dive bar as people die in the streets, and some of you have itchy trigger fingers. How long can you keep your cool?
Cabin Fever is a locked-room scenario for Cyberpunk. In this adventure, combat creates more problems than it solves, and the only useful tools are a sharp mind and a sense of diplomacy. Will the cyberpunks succumb to Cabin Fever?
This supplement requires Cyberpunk to play. It is out of print.
Cabin Fever: Contents
- Before You Start
- Introduction (Ariel, the Boat Driver, Prop Suggestion #1)
- One Foggy Night (Ariel’s Boat, Swimming Matrix)
- Almost Paradise (Meet the Locals, HF Cloud Leakage)
- The Waiting Game (Prerecorded Message, Call Attempts, Icebreakers and Other Fillers)
- Initial Warning (Prop Suggestion #2)
- Thank God for the News
- "Back to You, Bob"
- Last Call for Alcohol (Mr. Jones and His Solos, Petrochem Solos)
- The Final Hurrah (References/Other Sources)
Vital Stats
Author: | Eric Heisserer |
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MSRP: | $8.95 (out of print) |
Atlas Stock #: | AG5065 |
Barcode: | 1-887801-43-X |
Format: | 48 pages, 8.5” x 11”, saddle stitched |
Release Date: | 1994 |