Postmodern Magick at a Glance
- Get your crash course in magick and the people who use it with this Unknown Armies first edition sourcebook.
- Extensive sections on magickal theory and practice get down into how magick works and provide plenty of spells to use in your games.
- Drop the provided artifacts, creatures, and supporting cast right into your games as needed when the plot takes an unexpected turn.
Beat the Crap out of Reality: More about Postmodern Magick
Forget everything you know about wizened old geezers in pointy hats chanting over steamy cauldrons. Magick isn’t like that. It hides in so many things that we take for granted. Cups of coffee. Knickknacks. Intersections. Creepy dolls. Car dealerships. You can find it if you know where to look…
Postmodern Magick is a supplement for Unknown Armies first edition that digs into the workings of magick. Who practices it? Why and how do they do what they do? How did it all come to be? It also provides plenty of spells, artifacts, and supporting characters to drop into your games.
Postmodern Magick is out of print. This supplement requires Unknown Armies first edition to play.
Postmodern Magick: Contents
- Two Thousand Zero Zero
- Magick Theory
- Magick Practice
- Unnatural Beings
- Supporting Cast
|Cover Artist:||Richard Pace|
|MSRP:||$29.95 (softcover, out of print), $14.95 (PDF)|
|Atlas Stock #:||AG6003|
|Format:||192 pages, 8.5” x 11”, perfect bound|