GearWorks at a Glance
- Sudoku meets steampunk!
- A steampunk strategy card game featuring
card placement, hand management, and a "twist" on area control.
- Strategically position your gears to fix a mysterious clockwork machine in the corner of the workshop.
The World of GearWorks
Your life in the workshop is a monotonous affair. You were once a renowned machinist, but after the accident twelve years ago it's been a long road to recovery. Since then, your machines never work very well, or for very long, before they break. The workshop owner has given you one more chance to prove your worth.
Your task is simple - play gear cards into the grid to fix the broken machine. If you are the last to play in a given column or row, you will be rewarded with various parts you need! You must follow 2 rules: each column may only have 1 card per color and each row must have cards in ascending or descending order. Easy enough? Oh right, your rival machinists may have something to say about that...
On your journey to become the master tinkerer, you will be given the option to contruct many exceptional machines! Gearworks features twenty five contraption cards with beautiful and unique artwork.
You may have the schematics for your dream contraption, but now you need the right parts. Will you be able to get the last crank to build your gyrocopter? Or, will your opponent steal it to construct their towering robot? Play smart or your machines just might end up in the scrapheap!
Compelling Solo Mode
Leviathan is your prized mechanical creation. You built it, hoping to impress the workshop owner and reclain the title of Master Tinkerer once again. But now the machine has taken on a mind of its own...
|Artists:||Sheryl Chieng, Yoma, Jason Flack|
|Publisher:||PieceKeeper Games, Lotus Frog Games|
|Atlas Stock #:||PKR1200|
|Format:||Boxed Card Game|
|Number of Players:||1-4 Players|
|Play Time:||30-45 Minutes|