Blowing Up Hong Kong at a Glance
- Make Hong Kong come alive in your games with this sourcebook for Feng Shui first edition.
- Tons of helpful resources make this a must-have, whether you’re planning a full Hong Kong campaign or just need to drop in some GMCs or a location for a fight scene.
- Hong Kong offers so much to do, and so many bad guys to punch. Temples, criminal triads, ghost hunters, and lots more.
Real and Unreal Places: More about Blowing Up Hong Kong
Whether you’re a refugee from the future or an invader from the past, Hong Kong is the city where everything goes down.
Prowl the streets for trouble or scour the harbor for weird cargo. Find thugs-for-hire in an underground club or lose the cops in a rooftop chase. Uncover old secrets and new dangers. If you can’t find adventure in Hong Kong, you’re probably dead.
Stage thrilling adventures in Hong Kong with this sourcebook for Feng Shui first edition. Design a campaign around the city or grab a location for a fight scene on the fly. Use the characters within as enemies, informants, allies, or some combination thereof. Visit the Hong Kong of the past…or the future. Try not to blow it up.
Blowing Up Hong Kong is out of print. It requires Feng Shui first edition to play.
Blowing Up Hong Kong: Contents
- How to Use This Book
- Facts at a Glance
- Smells, Sights, & Sounds
- SAR Map
- A Brief History
- The Districts
- Peculiar Chinese Customs
- Getting Around
- Nature, Parks, & Animals
- Religion & Magic
- Hong Kong’s Feng Shui
- Haunted Hong Kong
- Cops & Gangsters
- Spending Money
- Big Buildings
- Unusual People
- Appendix: Collateral Damage Shticks
|MSRP:||$19.95 (softcover, out of print), $9.95 (PDF)|
|Atlas Stock #:||AG4013|
|Format:||96 pages, 8.5” x 11”, perfect bound|